Minimizing the Cost of Guessing Games

Lindsay Czap
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Abstract

A two-player “guessing game” is a game in which the first participant, the “Responder,” picks a number from a certain range. Then, the second participant, the “Questioner,” asks only yes-or-no questions in order to guess the number. In this paper, we study guessing games with lies and costs. In particular, the Responder is allowed to lie in one answer, and the Questioner is charged a cost based on the content of each question. Guessing games with lies are closely linked to error correcting codes, which are mathematical objects that allow us to detect an error in received information and correct these errors. We will give basic definitions in coding theory and show how error correcting codes allow us to still guess the correct number even if one lie is involved. We will additionally seek to minimize the total cost of our games. We will provide explicit constructions, for any cost function, for games with the minimum possible cost and an unlimited number of questions. We also find minimum cost games for games with a restricted number of questions and a constant cost function. KEYWORDS: Ulam’s Game; Guessing Games With Lies; Error Correcting Codes; Pairwise Balanced Designs; Steiner Triple Systems
最小化猜谜游戏的成本
两人“猜谜游戏”是一种游戏,其中第一个参与者,即“响应者”,从一定范围内选择一个数字。然后,第二个参与者,“提问者”,只问“是”或“否”的问题,以猜测数字。本文研究了具有谎言和代价的猜谜游戏。特别是,应答者被允许在一个答案上撒谎,而提问者则根据每个问题的内容收取费用。带有谎言的猜谜游戏与纠错代码密切相关,纠错代码是一种数学对象,它允许我们在接收到的信息中发现错误并纠正这些错误。我们将给出编码理论中的基本定义,并展示纠错码如何使我们在涉及一个谎言的情况下仍然能够猜出正确的数字。此外,我们还会尽量减少游戏的总成本。我们将提供明确的结构,对于任何成本函数,游戏与最低可能的成本和无限数量的问题。我们还为问题数量有限、成本函数不变的游戏找到了成本最低的游戏。关键词:乌兰游戏;谎言猜谜游戏;纠错码;两两平衡设计;斯坦纳三系
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