EM-Glue: A Platform for Decoupling Experience Managers and Environments

G. Mori, D. Thue, Stephan Schiffel
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Abstract

Experience Management uses AI technologies to improve people's experiences within an interactive application by changing the environment while the experience is underway. Game-related research in this field has a trend where each experience manager is built in a way that is tightly integrated with the environment that it can change. One consequence of this integration is that it becomes difficult to compare one manager to another in a single environment, or a single manager to itself across multiple environments. With this paper, we propose a solution for decoupling experience managers from the environments that they can change, through the use of an intermediate software platform. We describe the structure of the platform, a protocol that facilitates communication between a manager and an environment, and how normal communication happens. Moreover, we introduce the Camelot Wrapper, software built to extend the interactive visualization engine Camelot and connect it to our platform.
EM-Glue:经验管理器与环境解耦的平台
体验管理使用人工智能技术,在体验进行时通过改变环境来改善人们在交互式应用程序中的体验。这一领域的游戏相关研究有一种趋势,即每个体验管理器都是以一种与环境紧密结合的方式构建的。这种集成的一个后果是,很难在单个环境中比较一个管理器与另一个管理器,或者在多个环境中比较一个管理器与自身。在本文中,我们提出了一种解决方案,通过使用中间软件平台将经验管理器从他们可以更改的环境中解耦。我们描述了平台的结构,一个促进管理器和环境之间通信的协议,以及正常的通信是如何发生的。此外,我们还介绍了Camelot Wrapper,该软件用于扩展交互式可视化引擎Camelot并将其连接到我们的平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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