{"title":"EM-Glue: A Platform for Decoupling Experience Managers and Environments","authors":"G. Mori, D. Thue, Stephan Schiffel","doi":"10.1609/aiide.v18i1.21972","DOIUrl":null,"url":null,"abstract":"Experience Management uses AI technologies to improve people's experiences within an interactive application by changing the environment while the experience is underway. Game-related research in this field has a trend where each experience manager is built in a way that is tightly integrated with the environment that it can change. One consequence of this integration is that it becomes difficult to compare one manager to another in a single environment, or a single manager to itself across multiple environments. With this paper, we propose a solution for decoupling experience managers from the environments that they can change, through the use of an intermediate software platform. We describe the structure of the platform, a protocol that facilitates communication between a manager and an environment, and how normal communication happens. Moreover, we introduce the Camelot Wrapper, software built to extend the interactive visualization engine Camelot and connect it to our platform.","PeriodicalId":92576,"journal":{"name":"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference","volume":"173 1","pages":"266-274"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1609/aiide.v18i1.21972","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Experience Management uses AI technologies to improve people's experiences within an interactive application by changing the environment while the experience is underway. Game-related research in this field has a trend where each experience manager is built in a way that is tightly integrated with the environment that it can change. One consequence of this integration is that it becomes difficult to compare one manager to another in a single environment, or a single manager to itself across multiple environments. With this paper, we propose a solution for decoupling experience managers from the environments that they can change, through the use of an intermediate software platform. We describe the structure of the platform, a protocol that facilitates communication between a manager and an environment, and how normal communication happens. Moreover, we introduce the Camelot Wrapper, software built to extend the interactive visualization engine Camelot and connect it to our platform.