Peripheral visual information and its effect on distance judgments in virtual and augmented environments

J. A. Jones, S. Ellis, J. Swan, Gurjot Singh, S. Ellis, M. S. University, N. Ames
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引用次数: 68

Abstract

A frequently observed problem in medium-field virtual environments is the underestimation of egocentric depth. This problem has been described numerous times and with widely varying degrees of severity, and although there has been considerable progress made in modifying observer behavior to compensate for these misperceptions, the question of why these errors exist is still an open issue. This paper presents the findings of a series of experiments, comprising 103 participants, that attempts to identify and quantify the source of a pattern of adaptation and improved depth judgment accuracy over time scales of less than one hour. Taken together, these experiments suggest that peripheral visual information is an important source of information for the calibration of movement within medium-field virtual environments.
周边视觉信息及其对虚拟和增强环境中距离判断的影响
在中场虚拟环境中经常观察到的一个问题是对自我中心深度的低估。这个问题已经被描述过无数次,并且严重程度各不相同,尽管在修改观察者行为以补偿这些误解方面已经取得了相当大的进展,但为什么这些错误存在的问题仍然是一个悬而未决的问题。本文介绍了由103名参与者组成的一系列实验的结果,这些实验试图确定和量化一种适应模式的来源,并在不到一小时的时间尺度上提高深度判断的准确性。综上所述,这些实验表明,周边视觉信息是中场虚拟环境中运动校准的重要信息来源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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