Usability benchmarks for motion tracking systems

Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik, Alexander Strehler
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引用次数: 9

Abstract

Precise, accurate, fast, and low-latency motion tracking is a core requirement of real-time human-computer interfaces. The choices of tracking systems for a particular set of 3D interaction techniques are manifold. Hence, guidance in this task is greatly beneficial. In this paper, we propose to establish a set of canonical and simple game-based benchmarks for a potentially standardised comparison of tracking systems. The benchmarks focus on usability scores given reoccurring interaction tasks without requiring potentially missing, incomplete, or complex latency or accuracy raw measurements. Our first two benchmarks evaluate three tracking systems regarding motion-parallax and 3D object manipulation techniques. Our usability comparisons confirmed an expected advantage of low-latency/high-accuracy systems, while they also demonstrated that certain tracking systems perform better than suggested by previous measurements of their raw performances. This indicates that our approach provides an adequate replacement and improvement over the pure comparison of technical specifications. We believe our benchmarks could benefit the research community by facilitating a usability-based comparison of motion tracking systems.
运动跟踪系统的可用性基准
精确、准确、快速、低延迟的运动跟踪是实时人机界面的核心要求。对于一组特定的3D交互技术,跟踪系统的选择是多种多样的。因此,这项任务的指导是非常有益的。在本文中,我们建议为跟踪系统的潜在标准化比较建立一套规范且简单的基于游戏的基准。基准测试关注于给定重复交互任务的可用性得分,而不需要潜在的缺失、不完整或复杂的延迟或准确性原始测量。我们的前两个基准评估了关于运动视差和3D对象操作技术的三种跟踪系统。我们的可用性比较证实了低延迟/高精度系统的预期优势,同时他们也证明了某些跟踪系统的性能比之前对其原始性能的测量所建议的要好。这表明我们的方法比单纯的技术规范比较提供了充分的替代和改进。我们相信我们的基准可以通过促进基于可用性的运动跟踪系统的比较而使研究界受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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