Augmented Reality Application Development using Unity and Vuforia

IF 0.6 Q3 SOCIAL SCIENCES, INTERDISCIPLINARY
J. Simon
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引用次数: 3

Abstract

This article presents a method to develop an application based on Augmented Reality technology in a Unity development environment. The article presents two test scenarios that give an insight into the possibilities of augmented reality applications. The first scenario is a presentation of a simple game based on a graphic marker and its generated content in the form of a maze. By physically moving the marker in front of the camera, the maze and the ball inside is moved. The second scenario includes a simulation environment of a collaborative robot in the form of an augmented reality application that offers the possibility of planning the robot’s trajectories. The possibilities of this technology are endless and cover a large segment of application development from educational to industrial applications. Marker based Augmented Reality using predefined visual markers embedded within the system, physical world objects are detected for superimposition of virtual elements. The test application was designed using a combination of Vuforia, Unity 3D platforms, and the mobile phone used was an Android based Xiaomi Redmi 10 pro phone. This article focuses on the implementation challenges faced whilst designing Augmented Reality applications on mobile platforms.
使用Unity和Vuforia开发增强现实应用程序
本文介绍了一种在Unity开发环境下基于增强现实技术开发应用程序的方法。本文提供了两个测试场景,让您深入了解增强现实应用程序的可能性。第一个场景是基于图形标记及其以迷宫形式生成的内容呈现的简单游戏。通过物理移动摄像机前的标记,迷宫和里面的球被移动。第二种场景包括以增强现实应用程序形式的协作机器人的仿真环境,该应用程序提供了规划机器人轨迹的可能性。这项技术的可能性是无限的,涵盖了从教育到工业应用的大部分应用开发。基于标记的增强现实使用系统内嵌入的预定义视觉标记,检测物理世界对象是否叠加虚拟元素。测试应用结合Vuforia、Unity 3D平台进行设计,使用的手机为基于Android的b红米0 pro手机。本文主要关注在移动平台上设计增强现实应用程序时所面临的实现挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Interdisciplinary Description of Complex Systems
Interdisciplinary Description of Complex Systems SOCIAL SCIENCES, INTERDISCIPLINARY-
自引率
0.00%
发文量
28
审稿时长
3 weeks
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