Oligopoly-An In-Class Economic Game

IF 1.7 4区 经济学 Q2 ECONOMICS
J. P. Meister
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引用次数: 28

Abstract

In teaching principles of economics, I have found that a number of otherwise high-quality textbooks do not cover oligopoly theory in a modern, yet accessible way. For instance, the workhorse model for some chapters on oligopoly is the kinked demand curve, even though it is not really a focal point of any higherlevel presentation of oligopoly theory. Partially to deal with this problem,I decided to let students have an opportunity to learn about oligopoly in a hands-on manner. I have them participate in an in-class simulation based on a quantitycompetition oligopoly game (see Carlton and Perloff 1994 for a detailed discussion of quantity-competition oligopoly) in which firms’products are perfect substitutes.1 (For other oligopoly games, see Joseph 1965, and Hemenway, Moore, and Whitney 1987.) I typically start this game after introducing the topic of oligopoly in class and showing students some basic game theory. I divide students into industries of five firms (I discuss later how I handle different sizes of industries), and each person is the manager of one firm.2 To give students incentive to maximize profit, each player earns extra credit on the basis of individual, average profit over the course of the game. The game has several rounds. Students learn that the attempt to have the greatest market share can be damaging to profits. Students perform calculations to see if, during the course of the game, they are producing anywhere near a one-period, profit-maximizing level of output. This can help them determine if they are producing too much or too little. Students have reported that such cal-
寡头垄断——课堂经济博弈
在讲授经济学原理的过程中,我发现许多高质量的教科书并没有以一种现代而易懂的方式涵盖寡头垄断理论。例如,关于寡头垄断的一些章节的主力模型是扭曲的需求曲线,尽管它并不是寡头垄断理论的任何高级表述的真正焦点。部分是为了解决这个问题,我决定让学生有机会以动手的方式学习寡头垄断。我让他们参加了一个基于数量竞争寡头垄断博弈的课堂模拟(参见Carlton和Perloff 1994年关于数量竞争寡头垄断的详细讨论),其中企业的产品是完全替代的(关于其他寡头垄断游戏,请参阅《Joseph 1965》和《Hemenway, Moore, and Whitney 1987》。)我通常在课堂上介绍寡头垄断的话题并向学生展示一些基本的博弈论之后开始这个游戏。我把学生分成5个公司的行业(我稍后会讨论我是如何处理不同规模的行业的),每个人都是一个公司的经理为了激励学生最大化利润,每个玩家在游戏过程中的个人平均利润的基础上获得额外的学分。游戏有几个回合。学生们了解到,试图获得最大的市场份额可能会损害利润。学生们进行计算,看看在游戏过程中,他们的产出是否接近于一个周期的利润最大化水平。这可以帮助他们确定自己是分泌过多还是过少。学生们报告说,这样的呼吁
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来源期刊
CiteScore
1.80
自引率
11.10%
发文量
32
审稿时长
24 weeks
期刊介绍: The Journal of Economic Education offers original articles on teaching economics. In its pages, leading scholars evaluate innovations in teaching techniques, materials, and programs. Instructors of introductory through graduate level economics will find the journal an indispensable resource for content and pedagogy in a variety of media. The Journal of Economic Education is published quarterly in cooperation with the National Council on Economic Education and the Advisory Committee on Economic Education of the American Economic Association.
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