Feasibility of using a tongue-activated joystick by healthy pre-teen children

M. Amaral, R. M. M. M. Furlan, G. A. Santana, Clarice Magnani Figueiredo, Estevam Barbosa de Las Casas, A. R. Motta
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引用次数: 3

Abstract

PURPOSE: To investigate the motivation and the effects of: tongue movement direction; resistance force level; repetition number; and sustained tongue contraction duration on tongue motor performance in healthy pre-teen children using computer games. METHODS: An analytical observational cross-sectional study was conducted with 15 healthy 11-13 year-old children with normal lingual strength. The participants played six computer games using a tongue-controlled joystick. The series varied the time for continuous force application on the target (3 and 5 seconds) and the target force level (0.5, 1 and 2 N). After the tests, the participants answered a questionnaire about their impressions and reactions to the game. The variables analyzed were number of attempts to score (NAS), time for which the target force was maintained (TTFM), and the time spent for scoring (TSS). RESULTS: Of 43 normally developing candidates screened for the study, 15 (35%) were included for having entirely normal tongue structure and function and for being able to complete all of the study tasks. Of the 15 participants, 11 (73.3%) said that it was easy to play, three (20.0%) found it a bit hard to play, and only one (6.6%) considered it difficult to play. The results suggest that healthy individuals with normal lingual structure and function are able to successfully perform the games, but those with longer durations of sustained contraction (5 seconds) and the most required force (2 N) are the most difficult. Leftward and upward movements were more difficult than rightward and downward movements. CONCLUSION: All of these carefully selected participants were able to perform all of the study tasks, indicating that this method is feasible for pre-teens with normal lingual structure and function. The joystick device encouraged the participants to perform tongue movements that may be part of the typical orofacial myofunctional treatment exercises for tongue function. Results indicated that this game has the potential to be highly motivating for pre-teen children who are able to perform the tasks.
健康的青春期前儿童使用舌头激活的操纵杆的可行性
目的:探讨舌运动方向的动机及影响;阻力水平;重复号码;使用电脑游戏的健康学龄前儿童舌头持续收缩时间对舌头运动表现的影响。方法:对15名11-13岁、舌力正常的健康儿童进行分析性观察性横断面研究。参与者使用舌头控制的操纵杆玩了六个电脑游戏。该系列改变了连续施力于目标的时间(3秒和5秒)以及目标施力水平(0.5、1和2 N)。测试结束后,参与者回答了一份关于他们对游戏的印象和反应的问卷。分析的变量包括尝试得分的次数(NAS)、维持目标力的时间(TTFM)和得分所花费的时间(TSS)。结果:在筛选的43名正常发育的候选人中,15名(35%)被纳入研究,因为他们的舌头结构和功能完全正常,能够完成所有的研究任务。在15名被调查者中,11人(73.3%)认为“很容易”,3人(20.0%)认为“有点难”,只有1人(6.6%)认为“很难”。结果表明,具有正常语言结构和功能的健康个体能够成功地完成游戏,但那些持续收缩时间较长(5秒)和所需力量最大(2 N)的人最难完成游戏。向左和向上的动作比向右和向下的动作更难。结论:所有这些精心挑选的参与者都能够完成所有的研究任务,这表明该方法对于语言结构和功能正常的学龄前儿童是可行的。操纵杆装置鼓励参与者进行舌头运动,这可能是典型的口腔面部肌肉功能治疗练习的一部分。结果表明,这个游戏有可能对能够完成任务的十几岁前的孩子有很大的激励作用。
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