Video Game Playing Effects on Obesity in an Adolescent with Autism Spectrum Disorder: A Case Study

Brandy E. Strahan, J. Elder
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引用次数: 10

Abstract

Adolescent obesity has tripled in the past two decades, and adolescents with disabilities, specifically autism spectrum disorders (ASD), may be at greater risk for obesity due to the behavioral, physical, and psychosocial complications related to their disorder. This case study reports the effects of video game playing on an obese adolescent with ASD and illustrates the use of a multiple baseline single subject design. Over 12 weeks, the participant played inactive (6 weeks) and active video games (6 weeks) on the Wii console. Physiological data were evaluated weekly at home. Stress and anxiety were measured via the Stress Survey Schedule for Individuals with Autism and Other Pervasive Non-Developmental Disorders (SSS) and the Behavior Assessment System for Children Second Edition (BASC-2) pre- and postintervention. The Therapy Attitude Inventory (TAI) was used to determine parental perception of video game playing as a socially valid intervention to reduce stress and anxiety. Results demonstrated that active video game playing slowed and/or reduced weight and BMI with minimal changes to waist-to-hip ratios, triceps skinfolds, and stress and anxiety. This study demonstrates how alternative methods for physical activity may be used to improve health outcomes of overweight/obese adolescents with ASD and suggests directions for future research.
电子游戏对自闭症谱系障碍青少年肥胖的影响:个案研究
青少年肥胖在过去二十年中增加了两倍,残疾青少年,特别是自闭症谱系障碍(ASD),由于与他们的障碍相关的行为、身体和社会心理并发症,可能面临更大的肥胖风险。本案例研究报告了视频游戏对患有自闭症的肥胖青少年的影响,并说明了多基线单受试者设计的使用。在12周的时间里,参与者分别在Wii游戏机上玩非活动(6周)和活动(6周)视频游戏。每周在家评估生理数据。干预前后分别采用《自闭症及其他广泛性非发育障碍患者压力调查表》(SSS)和《儿童行为评估系统第二版》(BASC-2)对压力和焦虑进行测量。使用治疗态度量表(TAI)来确定父母对电子游戏作为一种社会有效干预来减少压力和焦虑的看法。结果表明,积极的电子游戏会减缓或减少体重和BMI,而腰臀比、三头肌皮肤褶皱、压力和焦虑的变化很小。本研究展示了体育活动的替代方法如何用于改善超重/肥胖ASD青少年的健康结果,并为未来的研究提出了方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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审稿时长
21 weeks
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