USING THE BEHAVIOR ANTAGONISM AND THE BIMATRIX GAME THEORY IN THE IT PROJECT MANAGEMENT

IF 0.2 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
S. Chernov, Lb. S. Chernova, Ld. S. Chernova, N. Kunanets, S. Titov, E. Trushliakov
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引用次数: 0

Abstract

Context. The article proposes a method of analyzing the proposals of team members in order to avoid conflict situations at the stage of team formation. Objective. The object of the study is the method of analyzing the proposals of team members while solving project tasks. The purpose of the work is to analyze the developed method of analysis of proposals of team members to avoid or resolve conflict situations at the stage of team activation Method. The developed method is based on the theory of matrix games. Conflicts between individual team members mainly arise at the stage of team formation. For the project manager, it is important to identify the conflict situation in time and find a way out of it to satisfy both team members and without harming the teamwork as a whole. A team created to implement an IT project is often faced with a situation where two of its members have different visions of approaches to creating the final product. At the same time, each of them has experience in the development of similar software products or services by different teams. To effectively solve this situation, we suggest using approaches typical of bimatrix games, when each of these team members is considered as a player. This takes into account the fact that the bimatrix theory of games is based on a conflict between two players whose interests are opposite – an antagonistic zero-sum game is precisely the basis of the developed approach. Results. The proposed method of analysis of proposals of team members contributes to the avoidance or resolution of conflict situations at the stage of their closer interaction. For efficient solution of the said situation, we propose to use approaches being typical for bimatrix games when each of these team members is treated as a player. At the same time, account is taken of the fact that the bimatrix game theory is based on a conflict of two players whose interests are opposite – an antagonistic game with a zero sum being that very element to constitute the basis of the approach developed. Conclusions. The given calculation of the model example shows that the use of the proposed method allows the project manager to give a reasonable preference to another team member, since the expected average profit of this player is greater than that of the first player. In this case, the manager has an opportunity to simulate situations for the players (for the team) and promptly respond to probable deviations of their behavioral strategies from the optimal ones, establish healthy relationships between team members and choose the best proposals for solving project tasks.
行为对抗与双矩阵博弈论在it项目管理中的应用
上下文。本文提出了一种分析团队成员建议的方法,以避免在团队组建阶段出现冲突情况。目标。研究的对象是在解决项目任务时分析团队成员建议的方法。本工作的目的是分析已开发的团队成员提案分析方法,以避免或解决团队激活阶段的冲突情况。该方法基于矩阵对策理论。团队成员之间的冲突主要发生在团队组建阶段。对于项目经理来说,重要的是及时识别冲突情况,并找到解决冲突的方法,以满足团队成员,同时不损害整个团队。为实现IT项目而创建的团队经常面临这样的情况:其中两个成员对创建最终产品的方法有不同的看法。同时,他们每个人都有由不同团队开发类似软件产品或服务的经验。为了有效地解决这种情况,我们建议使用双矩阵游戏的典型方法,即每个团队成员都被视为玩家。这考虑到了这样一个事实,即双矩阵博弈理论是基于两个利益相反的参与者之间的冲突——一种对抗性的零和博弈正是这种发展方法的基础。结果。所建议的分析团队成员建议的方法有助于避免或解决他们更密切互动阶段的冲突情况。为了有效地解决上述情况,我们建议使用双矩阵游戏的典型方法,即将每个团队成员都视为玩家。与此同时,考虑到双矩阵博弈论是基于两个利益相反的参与者之间的冲突这一事实——一个带有零和的对抗性博弈是构成所开发方法基础的要素。结论。模型示例的计算表明,使用所提出的方法允许项目经理对另一个团队成员给予合理的偏好,因为该参与者的预期平均利润大于第一个参与者。在这种情况下,管理者有机会模拟玩家(团队)的情况,并迅速响应他们的行为策略可能偏离最佳策略,在团队成员之间建立健康的关系,并选择解决项目任务的最佳建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Radio Electronics Computer Science Control
Radio Electronics Computer Science Control COMPUTER SCIENCE, HARDWARE & ARCHITECTURE-
自引率
20.00%
发文量
66
审稿时长
12 weeks
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