The learning-oriented gamification virtual environments of Android Studio

IF 4.1 4区 医学 Q1 Medicine
Fátima Acnabel Valencia Castro, Jadira Nicole Muñoz Pino, Yanina Alexandra Viteri Alcivar, Wendy Claribel Solorzano Loor, Eliana Dolores Zamora Moreira
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引用次数: 1

Abstract

The research aimed to determine the effectiveness of virtual gamification environments as a pedagogical strategy to motivate learning on the Android Studio platform at the High School level in the Millennium Educational Unit "Jama." Which had a quantitative approach that developed surveys on the previous knowledge achieved by teachers related to virtual gamification environments, showing that 97% of teachers do not have basic knowledge related to the subject, and at the same time, 67% have no knowledge regarding virtual environments in the teaching-learning process. Considering the importance of introducing virtual gamification environments in the teaching-learning process to improve the teacher/student relationship through technology since one must constantly learn to be on par with the most developed countries globally.
Android Studio的学习型游戏化虚拟环境
该研究旨在确定虚拟游戏化环境作为一种教学策略的有效性,以激励千禧教育单元“Jama”高中级别的Android Studio平台上的学习。该研究采用了定量方法,对教师以往获得的与虚拟游戏化环境相关的知识进行了调查,结果显示,97%的教师不具备与该学科相关的基础知识,同时,67%的教师在教学过程中不了解虚拟环境。考虑到在教学过程中引入虚拟游戏化环境的重要性,通过技术改善师生关系,因为一个人必须不断学习才能与全球最发达的国家相提并论。
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来源期刊
Minerva endocrinologica
Minerva endocrinologica ENDOCRINOLOGY & METABOLISM-
CiteScore
4.20
自引率
12.20%
发文量
0
审稿时长
>12 weeks
期刊介绍: Minerva Endocrinologica publishes scientific papers on endocrine system diseases. Manuscripts may be submitted in the form of editorials, original articles, review articles, special articles, letters to the Editor and guidelines. The journal aims to provide its readers with papers of the highest quality and impact through a process of careful peer review and editorial work.
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