Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps

Günter Wallner, Simone Kriglstein
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引用次数: 11

Abstract

Visualizations have become a relevant instrument in games user research and analytics as well as for players to facilitate the analysis of behavioral data, including the evaluation of spatial game metrics. A fundamental task in this respect is to understand how different metrics vary across the game environment and how they relate to each other. In this paper, we evaluate a visualization based on hexagonal binning paired with visual glyphs to represent multivariate information. To study how much information can be encoded in a reasonable manner we created variants with varying complexity and measured correctness and efficiency for different types of tasks through an online study (N = 197). Our results indicate that players appreciated the clear display of multivariate data but that correctness and efficiency were also largely influenced by the visual coding and the task at hand. Based on gained insights, we discuss implications for the design of such and similar gameplay visualizations.
游戏参数的多元可视化:Hexbin地图的评价
可视化已经成为游戏用户研究和分析以及玩家行为数据分析的相关工具,包括空间游戏参数的评估。这方面的基本任务是理解不同参数在游戏环境中的变化以及它们之间的关系。在本文中,我们评估了一种基于六边形分组与视觉符号配对的可视化方法来表示多元信息。为了研究有多少信息可以以合理的方式编码,我们创建了不同复杂性的变体,并通过在线研究测量了不同类型任务的正确性和效率(N = 197)。我们的研究结果表明,玩家喜欢多元数据的清晰显示,但正确性和效率也在很大程度上受到视觉编码和手头任务的影响。基于所获得的见解,我们将讨论此类和类似玩法可视化设计的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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