Automated videogame mechanics generation with XVGDL

Ruiz-Quiñones Jorge, Fernández-Leiva Antonio J.
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Abstract

The automatic generation of game mechanics is nowadays one of the most complex challenges within procedural content generation (PCG), even being considered by itself as automatic game generation in the literature. Previous works have contributed with research papers related to PCG in general, and, in particular, the generation of game mechanics from a specification written in a game description language (GDL). One primary reference is the Ludii general game system that allows to generate new mechanics for two-player combinatorial (board) games. Ludii manages game specifications written in a GDL that can be directly represented in a tree structure. These structures are then evolved by means of genetic programming (GP), a well-known bio-inspired optimization technique, to produce new game rules. Now, this paper extends the approach centered on 2-player games and proposed in the Ludii general game system to n-player videogames. The paper describes a system to automatically generate videogame mechanics. The starting point is a videogame specification written in the XML-based videogame description language (XVGDL). Similarly to Ludii, this videogame specification can be directly translated to rule tree structures that can be evolved by GP. The viability of this approach is demonstrated by experimentation with practical examples. The experiments show how it is possible to automatically produce and evaluate a number of distinct versions (that differ in their mechanics) of a videogame that was originally specified in XVGDL.
使用XVGDL自动生成电子游戏机制
如今,游戏机制的自动生成是程序内容生成(PCG)中最复杂的挑战之一,甚至在文献中被视为自动游戏生成。之前的作品主要是关于PCG的研究论文,特别是关于从游戏描述语言(GDL)编写的规范中生成游戏机制。一个主要参考是Ludii通用游戏系统,它允许为双人组合(棋盘)游戏生成新机制。Ludii管理用GDL编写的游戏规范,可以直接用树形结构表示。然后,这些结构通过遗传规划(GP)(一种著名的生物优化技术)来进化,以产生新的游戏规则。现在,本文将以2人游戏为中心并在Ludii通用游戏系统中提出的方法扩展到n人电子游戏中。本文描述了一个自动生成电子游戏机制的系统。起点是用基于xml的电子游戏描述语言(XVGDL)编写的电子游戏规范。与Ludii类似,这个电子游戏规范可以直接转换为GP可以进化的规则树结构。通过实例验证了该方法的可行性。实验表明,如何自动生成和评估最初在XVGDL中指定的电子游戏的许多不同版本(其机制不同)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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