Predicting focal point solution in divergent interest tacit coordination games

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Dor Mizrahi, Ilan Laufer, Inon Zuckerman
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引用次数: 5

Abstract

ABSTRACT In divergent interest tacit coordination games there is a tradeoff between selecting a solution with a high individual payoff and one which is perceptually more salient to both players, i.e., a focal point. To construct a cognitive model of decision making in such games we need to consider both the social value orientation of the players and the game features. Therefore, the goal of this study was to construct a cognitive model for predicting the probability of selecting a focal point solution in these types of games. Using bootstrap aggregated ensemble of decision trees that was trained on the “bargaining table’ game behavioural data were able to predict when players will select a focal point solution. The binary classification achieved an accuracy level of 85%. The main contribution of the current study is the ability to model players behaviour based on the interaction between different SVOs and game features. This interaction enabled us to gain different insights regarding player’s behaviour. For example, a prosocial player often showed a tendency towards focal point solutions even when their personal gains were lower than that of the co-player. Thus, SVO is not a sufficient model for explaining behaviour in different divergent interest scenarios.
利益分歧性默契协调博弈焦点解的预测
在分歧利益隐性协调博弈中,在选择具有高个人收益的解决方案和选择对双方参与者在感知上更显著的解决方案(即焦点)之间存在权衡。为了构建这类游戏中的决策认知模型,我们需要同时考虑玩家的社会价值取向和游戏特征。因此,本研究的目标是构建一个认知模型来预测在这些类型的游戏中选择焦点解决方案的概率。使用基于“议价桌”游戏行为数据训练的决策树集合,我们能够预测玩家何时会选择焦点解决方案。二元分类的准确率达到85%。当前研究的主要贡献在于能够基于不同svo和游戏功能之间的相互作用为玩家行为建模。这种互动使我们能够获得关于玩家行为的不同见解。例如,亲社会玩家往往倾向于焦点解决方案,即使他们的个人收益低于合作玩家。因此,SVO模型并不足以解释不同利益分歧情景下的行为。
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来源期刊
CiteScore
6.10
自引率
4.50%
发文量
89
审稿时长
>12 weeks
期刊介绍: Journal of Experimental & Theoretical Artificial Intelligence (JETAI) is a world leading journal dedicated to publishing high quality, rigorously reviewed, original papers in artificial intelligence (AI) research. The journal features work in all subfields of AI research and accepts both theoretical and applied research. Topics covered include, but are not limited to, the following: • cognitive science • games • learning • knowledge representation • memory and neural system modelling • perception • problem-solving
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