{"title":"Conceptual Object Exchanges among Software Games by Non-programmers","authors":"I. Exman, G. Shimoni","doi":"10.5220/0005631400140021","DOIUrl":null,"url":null,"abstract":"A non-programmer, who is an expert game player, could easily grasp the idea of improving his jumping avatar by importing a flying property found in another game. But in order to actually exchange conceptual objects between games one would need a suitably transparent software infra-structure. We propose the usage of UFOs – Unidentified Flying Objects – that can be smoothly transmitted and embedded into the target game, and except for their conceptual label, are so-to-speak unidentified by the non-programmer. This approach has been designed and implemented into a distributed system of multiple software games in different mobile computers. Beyond games, this system serves as a feasibility proof for on-the-fly exchange of Conceptual Objects among any kinds of software applications.","PeriodicalId":82708,"journal":{"name":"Sky and telescope","volume":"75 1","pages":"18-25"},"PeriodicalIF":0.0000,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sky and telescope","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5220/0005631400140021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
A non-programmer, who is an expert game player, could easily grasp the idea of improving his jumping avatar by importing a flying property found in another game. But in order to actually exchange conceptual objects between games one would need a suitably transparent software infra-structure. We propose the usage of UFOs – Unidentified Flying Objects – that can be smoothly transmitted and embedded into the target game, and except for their conceptual label, are so-to-speak unidentified by the non-programmer. This approach has been designed and implemented into a distributed system of multiple software games in different mobile computers. Beyond games, this system serves as a feasibility proof for on-the-fly exchange of Conceptual Objects among any kinds of software applications.