Conceptual Object Exchanges among Software Games by Non-programmers

I. Exman, G. Shimoni
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Abstract

A non-programmer, who is an expert game player, could easily grasp the idea of improving his jumping avatar by importing a flying property found in another game. But in order to actually exchange conceptual objects between games one would need a suitably transparent software infra-structure. We propose the usage of UFOs – Unidentified Flying Objects – that can be smoothly transmitted and embedded into the target game, and except for their conceptual label, are so-to-speak unidentified by the non-programmer. This approach has been designed and implemented into a distributed system of multiple software games in different mobile computers. Beyond games, this system serves as a feasibility proof for on-the-fly exchange of Conceptual Objects among any kinds of software applications.
非程序员在软件游戏中的概念对象交换
非程序员但精通游戏的玩家可以通过导入其他游戏中的飞行属性来完善自己的跳跃角色。但为了在游戏间真正交换概念对象,我们需要一个适当透明的软件基础结构。我们建议使用ufo(不明飞行物),它可以顺利地传输并嵌入到目标游戏中,除了它们的概念标签外,非程序员可以说是无法识别的。该方法已被设计并实现到不同移动计算机上的多个软件游戏的分布式系统中。除了游戏之外,该系统还可以作为任何类型的软件应用程序之间动态交换概念对象的可行性证明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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