Dynamic Fusion Technology of Mobile Video and 3D GIS: The Example of Smartphone Video

Ge Zhu, Huili Zhang, Yirui Jiang, Juan Lei, Linqing He, Hongwei Li
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引用次数: 1

Abstract

Mobile videos contain a large amount of data, where the information interesting to the user can either be discrete or distributed. This paper introduces a method for fusing 3D geographic information systems (GIS) and video image textures. For the dynamic fusion of video in 3DGIS where the position and pose angle of the filming device change moment by moment, it integrates GIS 3D visualization, pose resolution and motion interpolation, and proposes a projection texture mapping method for constructing a dynamic depth camera to achieve dynamic fusion. In this paper, the accuracy and time efficiency of different systems of gradient descent and complementary filtering algorithms are analyzed mainly by quantitative analysis method, and the effect of dynamic fusion is analyzed by the playback delay and rendering frame rate of video on 3DGIS as indicators. The experimental results show that the gradient descent method under the Aerial Attitude Reference System (AHRS) is more suitable for the solution of smartphone attitude, and can control the root mean square error of attitude solution within 2°; the delay of video playback on 3DGIS is within 29 ms, and the rendering frame rate is 34.9 fps, which meets the requirements of the minimum resolution of human eyes.
移动视频与三维GIS动态融合技术:以智能手机视频为例
移动视频包含大量的数据,其中用户感兴趣的信息可以是离散的,也可以是分布的。介绍了一种三维地理信息系统(GIS)与视频图像纹理融合的方法。针对拍摄设备位置和位姿角度时刻变化的3DGIS视频动态融合问题,结合GIS三维可视化、位姿分辨率和运动插值,提出了一种投影纹理映射方法,构建动态深度摄像机实现动态融合。本文主要通过定量分析的方法对梯度下降和互补滤波算法的不同系统的精度和时间效率进行分析,并以视频在3DGIS上的播放延迟和渲染帧率为指标分析动态融合的效果。实验结果表明,在航空姿态参考系统(AHRS)下的梯度下降法更适合智能手机姿态的求解,可以将姿态解的均方根误差控制在2°以内;在3DGIS上视频播放延迟在29 ms以内,渲染帧率为34.9 fps,满足人眼最小分辨率要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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