Brain Points: A Deeper Look at a Growth Mindset Incentive Structure for an Educational Game

Eleanor O'Rourke, E. Peach, C. Dweck, Zoran Popovic
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引用次数: 27

Abstract

Student retention is a central challenge in systems for learning at scale. It has been argued that educational video games could improve student retention by providing engaging experiences and informing the design of other online learning environments. However, educational games are not uniformly effective. Our recent research shows that player retention can be increased by using a brain points incentive structure that rewards behaviors associated with growth mindset, or the belief that intelligence can grow. In this paper, we expand on our prior work by providing new insights into how growth mindset behaviors can be effectively promoted in the educational game Refraction. We present results from an online study of 25,000 children who were exposed to five different versions of the brain points intervention. We find that growth mindset animations cause a large number of players to quit, while brain points encourage persistence. Most importantly, we find that awarding brain points randomly is ineffective; the incentive structure is successful specifically because it rewards desirable growth mindset behaviors. These findings have important implications that can support the future generalization of the brain points intervention to new educational contexts.
《Brain Points:教育类游戏的成长心态激励结构
在大规模学习系统中,学生留存是一个核心挑战。有人认为,教育性电子游戏可以通过提供引人入胜的体验,并为其他在线学习环境的设计提供信息,从而提高学生的保留率。然而,教育类游戏并不总是有效的。我们最近的研究表明,玩家留存率可以通过使用大脑积分激励结构来提高,这种结构奖励与成长心态相关的行为,或者智力可以增长的信念。在本文中,我们通过提供关于如何在教育游戏Refraction中有效促进成长型思维行为的新见解来扩展我们之前的工作。我们展示了一项针对25000名儿童的在线研究结果,这些儿童接受了五种不同版本的脑点干预。我们发现成长心态动画会导致大量玩家退出游戏,而大脑积分则会鼓励玩家坚持下去。最重要的是,我们发现随机奖励大脑分数是无效的;激励结构之所以成功,是因为它奖励了理想的成长心态行为。这些发现具有重要的意义,可以支持未来将脑点干预推广到新的教育环境中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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