Braiding hair by braid theory

Gaoxiang Zeng, T. Komura
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引用次数: 0

Abstract

In this paper, we propose a system based on braid theory that help users to generate customized hair braiding, which is a function that is lacking in most existing hair design software. Our user interface for braid design is built upon braid theory, which is a subarea of knot theory in mathematics. The user designs braid patterns using braid index, and specifies the amount of hair for each braid as well as the area over the head where the braid is to be made. Then, the system automatically braids the hair of the character and generates a realistic image of the designed hair style. Theoretically, our system can produce arbitrary kinds of braids. Our system can also judge if two braids are equivalent or not by making use of the transition rules of braid index, which helps to register designed braids to the database. The system is implemented as a Maya plugin, and can be combinedly used with various functions including physical simulation, hair rendering and hair texturing. Our user study shows that our toolkit is easy-to-use for novice users as well as experienced users.
用编织理论编头发
在本文中,我们提出了一个基于编织理论的系统,可以帮助用户生成定制的头发编织,这是大多数现有的发型设计软件所缺乏的功能。我们的编织设计用户界面是建立在编织理论,这是一个子领域的结理论在数学。用户使用编发索引设计编发图案,并指定每条编发的发丝数量以及编发位置。然后,系统自动为角色编发,并生成设计发型的逼真图像。理论上,我们的系统可以制作任意种类的辫子。该系统还可以利用编发索引的转换规则来判断两个编发是否等价,从而将设计好的编发注册到数据库中。该系统作为Maya插件实现,可与物理模拟、头发渲染、头发纹理等多种功能结合使用。我们的用户研究表明,我们的工具包对于新手用户和有经验的用户来说都很容易使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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