Saliency for animated meshes with material properties

A. Bulbul, Çetin Koca, T. Çapin, U. Güdükbay
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引用次数: 14

Abstract

We propose a technique to calculate the saliency of animated meshes with material properties. The saliency computation considers multiple features of 3D meshes including their geometry, material and motion. Each feature contributes to the final saliency map which is view independent; and therefore, can be used for view dependent and view independent applications. To verify our saliency calculations, we performed an experiment in which we use an eye tracker to compare the saliencies of the regions that the viewers look with the other regions of the models. The results confirm that our saliency computation gives promising results. We also present several applications in which the saliency information is used.
具有材料属性的动画网格的显著性
我们提出了一种计算具有材料属性的动画网格显著性的技术。显著性计算考虑了三维网格的几何、材料和运动等多种特征。每个特征对最终的显著性图都有贡献,该显著性图与视图无关;因此,可以用于视图依赖和视图独立的应用程序。为了验证我们的显著性计算,我们进行了一个实验,在这个实验中,我们使用眼动仪来比较观众看到的区域与模型的其他区域的显著性。结果证实我们的显著性计算得到了令人满意的结果。我们还介绍了使用显著性信息的几个应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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