INSUS: Indoor Navigation System Using Unity and Smartphone for User Ambulation Assistance

Inf. Comput. Pub Date : 2023-06-24 DOI:10.3390/info14070359
Evianita Dewi Fajrianti, N. Funabiki, S. Sukaridhoto, Y. Panduman, Dezheng Kong, Shihao Fang, Anak Agung Surya Pradhana
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Abstract

Currently, outdoor navigation systems have widely been used around the world on smartphones. They rely on GPS (Global Positioning System). However, indoor navigation systems are still under development due to the complex structure of indoor environments, including multiple floors, many rooms, steps, and elevators. In this paper, we present the design and implementation of the Indoor Navigation System using Unity and Smartphone (INSUS). INSUS shows the arrow of the moving direction on the camera view based on a smartphone’s augmented reality (AR) technology. To trace the user location, it utilizes the Simultaneous Localization and Mapping (SLAM) technique with a gyroscope and a camera in a smartphone to track users’ movements inside a building after initializing the current location by the QR code. Unity is introduced to obtain the 3D information of the target indoor environment for Visual SLAM. The data are stored in the IoT application server called SEMAR for visualizations. We implement a prototype system of INSUS inside buildings in two universities. We found that scanning QR codes with the smartphone perpendicular in angle between 60∘ and 100∘ achieves the highest QR code detection accuracy. We also found that the phone’s tilt angles influence the navigation success rate, with 90∘ to 100∘ tilt angles giving better navigation success compared to lower tilt angles. INSUS also proved to be a robust navigation system, evidenced by near identical navigation success rate results in navigation scenarios with or without disturbance. Furthermore, based on the questionnaire responses from the respondents, it was generally found that INSUS received positive feedback and there is support to improve the system.
INSUS:使用Unity和智能手机辅助用户行走的室内导航系统
目前,户外导航系统在全球智能手机上得到了广泛应用。他们依靠GPS(全球定位系统)。然而,由于室内环境结构复杂,包括多楼层、多房间、台阶、电梯等,室内导航系统仍处于开发阶段。本文介绍了基于Unity和智能手机的室内导航系统(INSUS)的设计与实现。INSUS利用智能手机的增强现实(AR)技术,在摄像头视图上显示移动方向的箭头。为了追踪用户的位置,它利用智能手机上的陀螺仪和摄像头的同时定位和地图(SLAM)技术,通过QR码初始化当前位置后,跟踪用户在建筑物内的运动。Visual SLAM引入Unity来获取目标室内环境的三维信息。数据存储在名为SEMAR的物联网应用服务器中,用于可视化。我们在两所大学的建筑物内实现了INSUS的原型系统。我们发现用垂直于60°和100°的角度的智能手机扫描二维码可以达到最高的二维码检测精度。我们还发现手机的倾斜角度会影响导航成功率,90到100度的倾斜角度比低倾斜角度的导航成功率更高。INSUS也是一个强大的导航系统,在有或没有干扰的情况下,导航成功率几乎相同。此外,根据受访者的问卷回答,普遍发现INSUS得到了积极的反馈,并支持改进系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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