Action-Conditioned Generation of Bimanual Object Manipulation Sequences

Haziq Razali, Y. Demiris
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引用次数: 1

Abstract

The generation of bimanual object manipulation sequences given a semantic action label has broad applications in collaborative robots or augmented reality. This relatively new problem differs from existing works that generate whole-body motions without any object interaction as it now requires the model to additionally learn the spatio-temporal relationship that exists between the human joints and object motion given said label. To tackle this task, we leverage the varying degree each muscle or joint is involved during object manipulation. For instance, the wrists act as the prime movers for the objects while the finger joints are angled to provide a firm grip. The remaining body joints are the least involved in that they are positioned as naturally and comfortably as possible. We thus design an architecture that comprises 3 main components: (i) a graph recurrent network that generates the wrist and object motion, (ii) an attention-based recurrent network that estimates the required finger joint angles given the graph configuration, and (iii) a recurrent network that reconstructs the body pose given the locations of the wrist. We evaluate our approach on the KIT Motion Capture and KIT RGBD Bimanual Manipulation datasets and show improvements over a simplified approach that treats the entire body as a single entity, and existing whole-body-only methods.
动作条件下的双手对象操作序列生成
给定语义动作标签的手动对象操作序列的生成在协作机器人或增强现实中具有广泛的应用。这个相对较新的问题不同于现有的在没有任何物体相互作用的情况下产生全身运动的工作,因为它现在需要模型额外学习人体关节和给定标签的物体运动之间存在的时空关系。为了解决这个问题,我们利用在物体操纵过程中每个肌肉或关节的不同程度。例如,手腕作为物体的主要推动者,而手指关节呈一定角度以提供牢固的握持。其余的身体关节是最不受影响的,因为它们的位置尽可能自然和舒适。因此,我们设计了一个由3个主要组件组成的架构:(i)生成手腕和物体运动的图形循环网络,(ii)根据图形配置估计所需手指关节角度的基于注意力的循环网络,以及(iii)根据手腕位置重建身体姿势的循环网络。我们在KIT运动捕捉和KIT RGBD双手操作数据集上评估了我们的方法,并展示了比将整个身体视为单个实体的简化方法和现有的全身方法的改进。
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