Evaluation of Uses and Gratifications on Online Otome Games

Teknika Pub Date : 2023-06-05 DOI:10.34148/teknika.v12i2.613
Vanya Nouvanty, T. Suryanto, A. Faroqi
{"title":"Evaluation of Uses and Gratifications on Online Otome Games","authors":"Vanya Nouvanty, T. Suryanto, A. Faroqi","doi":"10.34148/teknika.v12i2.613","DOIUrl":null,"url":null,"abstract":"In this advanced world of technology, games have become a fun entertainment that is loved by the people. This study aimed examine online otome game, which in this case study is Tears of Themis, using uses and gratification theory-based model that consists of enjoyment, fantasy, escapism, social interaction, social presence, achievement, self-presentation and also age moderation variable which affects the continuance intention to play Tears of Themis. The analysis testing and model development were performed using PLS-SEM method on 135 respondents who were Tears of Themis players from Indonesia. The results revealed that enjoyment and achievement have significantly affected the continuance intention of playing Tears of Themis. Meanwhile, the moderation test results showed no relation between all independent variables and continuance intention. But based on the age sub-groups, 16 – 19 years old subgroup are affected by enjoyment and self – presentation on Tears of Themis continuance intention and 20 – 24 years old subgroup are influenced by enjoyment on Tears of Themis continuance intention. These results can be used as insight for development of online otome games to improve the quality of games in the future.","PeriodicalId":52620,"journal":{"name":"Teknika","volume":"46 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-06-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Teknika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34148/teknika.v12i2.613","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

In this advanced world of technology, games have become a fun entertainment that is loved by the people. This study aimed examine online otome game, which in this case study is Tears of Themis, using uses and gratification theory-based model that consists of enjoyment, fantasy, escapism, social interaction, social presence, achievement, self-presentation and also age moderation variable which affects the continuance intention to play Tears of Themis. The analysis testing and model development were performed using PLS-SEM method on 135 respondents who were Tears of Themis players from Indonesia. The results revealed that enjoyment and achievement have significantly affected the continuance intention of playing Tears of Themis. Meanwhile, the moderation test results showed no relation between all independent variables and continuance intention. But based on the age sub-groups, 16 – 19 years old subgroup are affected by enjoyment and self – presentation on Tears of Themis continuance intention and 20 – 24 years old subgroup are influenced by enjoyment on Tears of Themis continuance intention. These results can be used as insight for development of online otome games to improve the quality of games in the future.
网络游戏的使用与满足评价
在这个科技发达的世界里,游戏已经成为人们喜爱的一种有趣的娱乐方式。本研究以网络游戏《忒弥斯之泪》为研究对象,采用基于使用与满足理论的模型,研究了影响网络游戏《忒弥斯之泪》续玩意愿的享受、幻想、逃避、社交、社会存在、成就、自我呈现和年龄调节变量。采用PLS-SEM方法对135名来自印度尼西亚的《忒弥斯之泪》玩家进行了分析检验和模型开发。结果显示,享受感和成就感对玩《忒弥斯之泪》的持续意愿有显著影响。同时,适度性检验结果显示,所有自变量与继续倾向之间均无相关关系。但从年龄分组来看,16 ~ 19岁的青少年受享受和自我呈现的影响,20 ~ 24岁的青少年受享受和自我呈现的影响。这些结果可以作为未来网络游戏开发的参考,以提高游戏质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
22
审稿时长
6 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信