Pandemic Minecrafting: An Analysis of the Perceptions of and Lessons Learned from a Gamified Virtual Geology Field Camp

IF 1.9 Q2 Social Sciences
E. Rader, Renée L. Love, D. Reano, Tonia A. Dousay, Natasha Wingerter
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引用次数: 10

Abstract

Abstract. To mimic the 3-D geospatial components of geologic mapping usually spotlighted by field camp, we developed a virtual course based in the sandbox videogame Minecraft. Paired with audio/video conferencing and real data, students practiced measuring strike and dip, orienteering with a compass, matching landscape features with topographic maps, and tracing geologic contacts within the team structure typically employed in field camp. Open-source programs and tutorials freely available online assisted with constructing the Minecraft worlds. Assignments were aligned to the nine learning outcomes established for geology field camps by the National Association of Geology Teachers (NAGT). A pre- and post-survey quantified students’ learning of the subject matter as well as perceptions towards Minecraft and online learning. We also held feedback sessions and conducted in-class, live observations to classify students’ reactions and experiences during virtual activities. Overwhelmingly, students indicated they would have preferred an in-person field camp, yet considered the Minecraft assignments exciting, important, interesting, and valuable. Regardless of perceived barriers, scores on subject matter questions increased from the pre- to the post-survey. Finally, observations illustrated how students’ experience in a virtual field camp recreated comparable components that students experience during an in-person field camp (e.g., students discussing career pathways, geological skills, and fostering interpersonal relationships). Because this virtual course achieved the curricular goals as well as the non-curricular goals and was relatively easy to construct, we recommend the usage of Minecraft for virtual geology courses in the future.
流行采矿:对游戏化虚拟地质野外营地的看法和经验教训的分析
摘要为了模拟通常由野外营地突出的地质测绘的三维地理空间组件,我们开发了一个基于沙盒视频游戏《我的世界》的虚拟课程。在音频/视频会议和真实数据的配合下,学生们练习测量走向和倾角,用指南针定向,用地形图匹配景观特征,以及在野外营地通常采用的团队结构中追踪地质联系。开源程序和在线免费教程帮助构建Minecraft世界。作业与全国地质教师协会(NAGT)为地质野外营地制定的九项学习成果相一致。一项前后调查量化了学生对主题的学习情况,以及对《我的世界》和在线学习的看法。我们还举办了反馈会议,并在课堂上进行了现场观察,以分类学生在虚拟活动中的反应和体验。绝大多数学生表示,他们更喜欢面对面的实地营地,但他们认为《我的世界》的作业令人兴奋、重要、有趣和有价值。不管认知障碍如何,主题问题的得分从调查前到调查后都有所增加。最后,观察说明了学生在虚拟野外营地中的经历如何再现了学生在实地营地中经历的可比较的组成部分(例如,学生讨论职业道路,地质技能和培养人际关系)。由于该虚拟课程既达到了课程目标,又达到了非课程目标,并且相对容易构建,因此我们建议在未来的虚拟地质学课程中使用Minecraft。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Geoscience Communication
Geoscience Communication Social Sciences-Communication
CiteScore
3.30
自引率
0.00%
发文量
26
审稿时长
20 weeks
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