A communication model for non-fiction interactive digital narratives: A study of cultural heritage websites

IF 0.1 3区 文学 0 LITERARY THEORY & CRITICISM
N. Basaraba
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引用次数: 4

Abstract

Abstract Interactive digital narrative (IDN) is an umbrella term used to encompass the various formats of digital narrative such as hypertext fiction, transmedia stories, and video games. The study of IDNs transverses the disciplines of narratology, game studies, and media studies. The main question this article addresses is how does the digital medium affect narrative in cultural heritage websites? This question is examined by proposing a new communication model that considers the role of digital media — the Creator-Produser Transaction Model — and adapting existing “tools” of narrative analysis into a “narratological toolkit” for the study of non-fiction IDNs. The transaction between creators and produsers and how an IDN narratological toolkit can be applied are exemplified through the analysis of three cultural heritage websites: Open Monuments (“Otwarte Zabytki”), Belgian Refugees of 1914–1919, and Storymap.
非虚构互动数字叙事的传播模式:以文化遗产网站为例
交互式数字叙事(Interactive digital narrative, IDN)是一个总称,用于涵盖各种数字叙事格式,如超文本小说、跨媒体故事和电子游戏。对idn的研究跨越了叙事学、游戏研究和媒体研究等学科。本文的主要问题是数字媒体如何影响文化遗产网站的叙述?通过提出一种考虑数字媒体角色的新传播模型——创作者-产品用户交易模型——并将现有的叙事分析“工具”改编为非虚构idn研究的“叙事学工具包”,研究了这个问题。通过对三个文化遗产网站(Open Monuments,“Otwarte Zabytki”)、1914-1919年的比利时难民和Storymap)的分析,可以举例说明创作者和生产者之间的交易,以及如何应用IDN叙事工具包。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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