Non-rigid 3D face shape reconstruction using a genetic algorithm

Jong-Min Park, Hyun-Chul Choi, Se-Young Oh
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引用次数: 1

Abstract

This paper proposes a method for reconstructing non-rigid 3D shapes from noisy 2D shapes. The proposed method estimates the 3D shape bases and projection matrices, exploiting low-rank constraints. Then the method finds the optimal coefficients for linear combinations of 3D shape bases to represent non-rigid 3D shapes using a genetic algorithm, and refines the 3D shape bases and the projection matrices using gradient descent techniques. The method reconstructed correct non-rigid 3D shapes in the presence of noise. The results can be used in many areas including animation, motion capture and non-rigid 3D object tracking.
基于遗传算法的非刚性三维脸型重建
提出了一种从有噪声的二维形状重构非刚性三维形状的方法。该方法利用低秩约束对三维形状基和投影矩阵进行估计。然后利用遗传算法求出三维形状基线性组合的最优系数来表示非刚性三维形状,并利用梯度下降技术对三维形状基和投影矩阵进行细化。该方法在存在噪声的情况下重建了正确的非刚性三维形状。该结果可用于许多领域,包括动画,动作捕捉和非刚性3D对象跟踪。
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