Winnow: A Domain-Specific Language for Incremental Story Sifting

M. Kreminski, Melanie Dickinson, Michael Mateas
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引用次数: 5

Abstract

Story sifters attempt to automatically or semi-automatically extract nuggets of compelling narrative content from vast chronicles of game or simulation events. Though sifting has successfully been used to enable novel computational narrative play experiences, its utility is limited by the fundamentally retrospective nature of existing sifters, which can only recognize storyful event sequences once they have fully played out. To address this limitation, we introduce Winnow: a domain-specific language for specifying story sifting patterns that can be executed incrementally to detect potentially storyful event sequences while they are still playing out. We evaluate Winnow by applying it to several specific use cases and show that it is well-suited to the implementation of prospective as well as retrospective narrative intelligence.
Winnow:用于增量故事筛选的领域特定语言
故事筛选试图自动或半自动地从大量游戏或模拟事件的编年史中提取引人注目的叙事内容。尽管筛选已经成功地用于实现新颖的计算叙事游戏体验,但它的效用受到现有筛选的基本回顾性质的限制,它只能在故事事件序列完全完成后才能识别出来。为了解决这一限制,我们引入了Winnow:一种特定于领域的语言,用于指定故事筛选模式,可以增量地执行,以检测潜在的故事事件序列,而它们仍在进行中。我们通过将Winnow应用于几个特定的用例来评估它,并表明它非常适合于前瞻性和回顾性叙事智能的实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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