{"title":"Let's play: understanding the role and meaning of digital games in the lives of older adults","authors":"Julie A. Brown","doi":"10.1145/2282338.2282396","DOIUrl":null,"url":null,"abstract":"Despite a marked increase in the use of digital games among older persons, there is a notable lack of research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and emotional health, improved socialization, and learning via enhanced cognition. The proposed qualitative study applies a grounded theory methodology from a life course perspective among older adult participants (age 50 and above). It is proposed that to address the gaming needs and preferences of older persons, there must first be a foundational understanding of the factors that contribute to or hinder game engagement. Such research could contribute a new perspective for game design and implementation for today's older adult population and tomorrow's seniors---the Baby Boomers. A pilot study focusing on senior gamers was conducted as a means to assess the feasibility of the proposed study. Initial analysis indicates emergent themes that warrant further research among a larger and more diverse participant pool.","PeriodicalId":92512,"journal":{"name":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","volume":"30 1","pages":"273-275"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"28","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"FDG : proceedings of the International Conference on Foundations of Digital Games. International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2282338.2282396","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 28
Abstract
Despite a marked increase in the use of digital games among older persons, there is a notable lack of research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and emotional health, improved socialization, and learning via enhanced cognition. The proposed qualitative study applies a grounded theory methodology from a life course perspective among older adult participants (age 50 and above). It is proposed that to address the gaming needs and preferences of older persons, there must first be a foundational understanding of the factors that contribute to or hinder game engagement. Such research could contribute a new perspective for game design and implementation for today's older adult population and tomorrow's seniors---the Baby Boomers. A pilot study focusing on senior gamers was conducted as a means to assess the feasibility of the proposed study. Initial analysis indicates emergent themes that warrant further research among a larger and more diverse participant pool.