Collision-free Navigation of Human-centered Robots via Markov Games

Guo Ye, Qinjie Lin, Tzung-Han Juang, Han Liu
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引用次数: 2

Abstract

We exploit Markov games as a framework for collision-free navigation of human-centered robots. Unlike the classical methods which formulate robot navigation as a single-agent Markov decision process with a static environment, our framework of Markov games adopts a multi-agent formulation with one primary agent representing the robot and the remaining auxiliary agents form a dynamic or even competing environment. Such a framework allows us to develop a path-following type adversarial training strategy to learn a robust decentralized collision avoidance policy. Through thorough experiments on both simulated and real-world mobile robots, we show that the learnt policy outperforms the state-of-the-art algorithms in both sample complexity and runtime robustness.
基于Markov游戏的以人为中心的机器人无碰撞导航
我们利用马尔可夫游戏作为以人为中心的机器人无碰撞导航的框架。与将机器人导航描述为静态环境下的单智能体马尔可夫决策过程的经典方法不同,我们的马尔可夫博弈框架采用多智能体公式,其中一个主智能体代表机器人,其余辅助智能体构成动态甚至竞争环境。这样的框架允许我们开发路径跟踪类型的对抗训练策略,以学习鲁棒的分散避碰策略。通过对模拟和现实世界移动机器人的深入实验,我们表明,学习策略在样本复杂度和运行时鲁棒性方面都优于最先进的算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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