Photogeometric Scene Flow for High-Detail Dynamic 3D Reconstruction

P. Gotardo, T. Simon, Yaser Sheikh, I. Matthews
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引用次数: 44

Abstract

Photometric stereo (PS) is an established technique for high-detail reconstruction of 3D geometry and appearance. To correct for surface integration errors, PS is often combined with multiview stereo (MVS). With dynamic objects, PS reconstruction also faces the problem of computing optical flow (OF) for image alignment under rapid changes in illumination. Current PS methods typically compute optical flow and MVS as independent stages, each one with its own limitations and errors introduced by early regularization. In contrast, scene flow methods estimate geometry and motion, but lack the fine detail from PS. This paper proposes photogeometric scene flow (PGSF) for high-quality dynamic 3D reconstruction. PGSF performs PS, OF, and MVS simultaneously. It is based on two key observations: (i) while image alignment improves PS, PS allows for surfaces to be relit to improve alignment, (ii) PS provides surface gradients that render the smoothness term in MVS unnecessary, leading to truly data-driven, continuous depth estimates. This synergy is demonstrated in the quality of the resulting RGB appearance, 3D geometry, and 3D motion.
高细节动态三维重建的光几何场景流
光度立体(PS)是一种成熟的高细节三维几何和外观重建技术。为了纠正曲面积分误差,PS通常与多视点立体(MVS)相结合。对于动态目标,PS重建还面临光照快速变化下图像对准的光流计算问题。目前的PS方法通常将光流和MVS作为独立的阶段计算,每个阶段都有自己的局限性和早期正则化带来的误差。相比之下,场景流方法估计几何和运动,但缺乏PS的精细细节。本文提出了用于高质量动态三维重建的光几何场景流(PGSF)。PGSF同时执行PS、OF和MVS。它基于两个关键的观察结果:(i)虽然图像对齐改善了PS,但PS允许表面重新定位以改善对齐;(ii) PS提供表面梯度,使MVS中的平滑项变得不必要,从而导致真正的数据驱动的连续深度估计。这种协同作用体现在生成的RGB外观、3D几何和3D运动的质量上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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