{"title":"Application of foveal rendering technology to optimize the performance of complex scenes of virtual historical reconstruction","authors":"V. Chertopolokhov, G. Grigoryan","doi":"10.29003/M1835.978-5-317-06529-4/371-377","DOIUrl":null,"url":null,"abstract":"Authors examine a problem of increasing a frame rate during highload scenes rendering for virtual historical reconstruction of Bely Gorod. The reconstruction is designed to be rendered using a virtual reality headset. To improve performance, authors implemented a foveated endering technique. It allows to display in high resolution only the area of the scene that the user is currently looking at. A new gaze tracking system was developed and tested, and frame rates were compared for the Bely Gorod scene.","PeriodicalId":13026,"journal":{"name":"Historical research in the context of data science: Information resources, analytical methods and digital technologies","volume":"21 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-12-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Historical research in the context of data science: Information resources, analytical methods and digital technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.29003/M1835.978-5-317-06529-4/371-377","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Authors examine a problem of increasing a frame rate during highload scenes rendering for virtual historical reconstruction of Bely Gorod. The reconstruction is designed to be rendered using a virtual reality headset. To improve performance, authors implemented a foveated endering technique. It allows to display in high resolution only the area of the scene that the user is currently looking at. A new gaze tracking system was developed and tested, and frame rates were compared for the Bely Gorod scene.