Keynote speech III: Computer go research - The challenges ahead

Martin Müller
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Abstract

With the success of Monte Carlo Tree Search, the game of Go has become a focus of games research. Recently, deep convolutional neural networks have achieved human-level performance in predicting master moves. Even before that, machine learning techniques have been used very successfully as an automated way to improve the domain knowledge in Go programs. Go programs have now reached a level close to top amateur players. In order to challenge professional level players, we must combine the three pillars of modern Go programs — search, knowledge, and simulation — in a high performance system, possibly running on massively parallel hardware. This talk will summarize recent progress in this exciting field, and outline a research strategy for boosting the performance of Go programs to the next level.
主题演讲三:计算机研究——未来的挑战
随着蒙特卡洛树搜索的成功,围棋已经成为游戏研究的热点。最近,深度卷积神经网络在预测棋手动作方面已经达到了人类水平。甚至在此之前,机器学习技术已经非常成功地作为一种自动化的方式来提高Go程序中的领域知识。围棋程序现在已经达到了接近顶级业余棋手的水平。为了挑战专业水平的棋手,我们必须将现代围棋程序的三大支柱——搜索、知识和模拟——结合在一个高性能系统中,可能在大规模并行硬件上运行。本讲座将总结这一令人兴奋的领域的最新进展,并概述将围棋程序的性能提升到下一个水平的研究策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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