Quizizz's Augmented Reality (AR) Based Mathematics Digital Pocketbook Design Using GOLD (Guided, Organizing, Leaflet, Discovery) Learning Model

Feri Tiona Pasaribu, Yelli Ramalisa
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Abstract

This research was conducted with the aim of meeting the needs of students in learning in the 21st century, where both students and educators are required to have good skills in utilizing technology in the learning process, especially when conducting distance education. This study aims to produce a digital pocket book based on Augmented Reality (AR) assisted by quizizz using the GOLD (Guided, Organizing, Leaflet, Discovery) learning model. This research is a development research that uses 4-D models (Four-D Models). Which consists of 4 stages of development, namely, the definition stage (define), the planning stage (Design), the development stage (develop), and the dissemination stage (Disseminate). The results of this study indicate that the product produces a useful pocket book. With a pocket book quality level based on 3 criteria, namely: valid and practical. From the research results obtained: 1) the percentage of pocket book validity from material experts 88% (very valid) and from design experts 87.6% (very valid), 2) the percentage of pocket book practicality by educators 88.75% (very practical) and by students 88, 8% (very practical). This research is still limited to testing the validity and practicality of digital pocket book.
Quizizz基于增强现实(AR)的数学数字袖珍书设计使用GOLD(引导,组织,传单,发现)学习模型
这项研究是为了满足21世纪学生的学习需求而进行的,在21世纪,学生和教育者都需要在学习过程中掌握良好的技术运用技能,特别是在进行远程教育时。本研究旨在使用GOLD (Guided, Organizing,传单,Discovery)学习模式,制作基于增强现实(AR)辅助测验的电子袖珍书。本研究是一项使用四维模型(Four-D models)的开发研究。它包括4个发展阶段,即定义阶段(define)、规划阶段(Design)、发展阶段(develop)和传播阶段(dissemination)。研究结果表明,该产品是一种实用的袖珍书。与袖珍书的质量等级依据3个标准,即:有效和实用。从研究结果中得出:1)材料专家对口袋书的有效性占88%(非常有效),设计专家对口袋书的有效性占87.6%(非常有效),2)教育工作者对口袋书的实用性占88.75%(非常实用),学生对口袋书的实用性占88.8%(非常实用)。目前的研究还局限于测试电子袖珍书的有效性和实用性。
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