View-Dependent Impostors for Architectural Shape Grammars

Chao Jia, Moritz Roth, B. Kerbl, M. Wimmer
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引用次数: 1

Abstract

Procedural generation has become a key component in satisfying a growing demand for ever-larger, highly detailed geometry in realistic, open-world games and simulations. In this paper, we present our work towards a new level-of-detail mechanism for procedural geometry shape grammars. Our approach automatically identifies and adds suitable surrogate rules to a shape grammar’s derivation tree. Opportunities for surrogates are detected in a dedicated pre-processing stage. Where suitable, textured impostors are then used for rendering based on the current viewpoint at runtime. Our proposed methods generate simplified geometry with superior visual quality to the state-of-the-art and roughly the same rendering performance.
建筑形状语法的视图依赖的冒名顶替者
在现实开放世界游戏和模拟中,程序生成已成为满足日益增长的对更大、更详细的几何图形的需求的关键组件。在本文中,我们提出了一种新的程序几何形状语法的细节级机制。我们的方法自动识别并将合适的代理规则添加到形状语法的派生树中。在专门的预处理阶段检测替代品的机会。在合适的情况下,在运行时基于当前视点使用纹理冒充者进行渲染。我们提出的方法生成简化的几何图形,具有优于最先进的视觉质量和大致相同的渲染性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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