“SIX THINKING CARDS”: A GAME FOCUSED ON DEVELOPING ARGUMENTATIVE SKILLS IN THE CHEMISTRY CLASSROOM

Cristiana de Barcellos Passinato, Victória Beatriz dos Santos DE OLIVEIRA, Luciana Pereira DE ALMEIDA
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Abstract

Considering the increasing need to develop the argumentation and communication skills of the students, teaching practice has to consider how to do this concerning individual needs and preferences. Meaningful Learning proposes that education should consider the already acquired knowledge of the students in the process of building new learning. Therefore, when applied to the learning process, argumentation is a way to express acquired knowledge to other participants of this process. The Six Thinking Cards game permits students to explore their thinking in focused stages that are represented by the colors proposed in the Six Thinking Hats strategy by Edward De Bono, thus creating an environment where students have time and space to study and think about scientific concepts in a throughway. It is expected that the game also helps students develop soft skills that are considered essential for 21st century learning, such as empathy, communication, problem-solving, and teamwork. The game also adds Libras (Brazilian Sign Language) and Braille (tactile writing system) elements for accessibility purposes towards the objective of building an inclusive classroom. This game should be able to be applied in the chemistry classroom once Covid-19 hard restrictions and quarantine are over and in-person studies are permitted, allowing the authors to do qualitative and quantitative research of this proposal’s reach and relevance for beyond of the projection of this proposal. Interviews with both teachers and students are to understand better how students’ metacognitive skills improve as they engage in cooperative learning and express their ideas.
“六张思考卡”:一个在化学课堂上培养学生辩论能力的游戏
考虑到越来越需要培养学生的论证和沟通能力,教学实践必须考虑如何根据个人需求和偏好来做到这一点。“有意义学习”主张教育在建构新知识的过程中,应考虑到学生已经获得的知识。因此,当应用于学习过程时,论证是向该过程的其他参与者表达获得的知识的一种方式。Six Thinking Cards游戏让学生在以Edward De Bono的Six Thinking Hats策略中提出的颜色为代表的重点阶段中探索自己的思维,从而为学生创造一个有时间和空间的环境,让他们有时间和空间来学习和思考科学概念。预计该游戏还能帮助学生培养21世纪学习所必需的软技能,如同理心、沟通、解决问题和团队合作。游戏还添加了Libras(巴西手语)和Braille(触觉书写系统)元素,以达到建立包容性教室的目的。一旦Covid-19硬性限制和隔离结束,并且允许面对面研究,这个游戏应该能够在化学课堂上应用,允许作者对该提案的范围和相关性进行定性和定量研究,超出该提案的预测。对教师和学生的访谈是为了更好地了解学生在参与合作学习和表达自己的想法时如何提高元认知技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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