Drone interactions within the field of Augmented Reality

Q4 Computer Science
Damia Fuentes Escote, S. Semwal
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引用次数: 0

Abstract

Using drones and augmented reality paradigm, new forms of interactive algorithms has been created and proposed.We start with a first person view interaction where the drone mimics the movement of one person’s head wearing aHMD so that movements of the head can be mapped to actions by the drones. We then provide two novel AR/VRapplications of drones to create something similar to third person view in 2D and 3D. To get started, our firstidea is to control a drone using head movements. The second application which we implemented is to provide animplementation where tangible platforms are used by the drone to react to the movements of the character. Finallyour third implementaton if to create and AR world using real outdoor scenery and asking a drone to mimic a thirdperson view combining the real scenery with a synthetic actor so that based on the synthetic actor movement thedrone changes its behavior correctly in the real-word trying to provide a synchronized view of the real and syntheticword. There are three novel ideas providing a new form of interactions which will improve with drones functionalityin future. Our implementation shows the feasibility of our idea as discussed in the paper.
无人机在增强现实领域的互动
利用无人机和增强现实范式,已经创建并提出了新的交互式算法形式。我们从第一人称视角交互开始,其中无人机模仿一个人头部佩戴aHMD的运动,以便头部的运动可以映射到无人机的动作。然后,我们提供了两种新颖的无人机AR/ vr应用程序,以创建类似于2D和3D的第三人称视图。要开始,我们的第一个想法是控制无人机使用头部运动。我们实现的第二个应用程序是提供一个实现,其中无人机使用有形平台来对角色的运动做出反应。最后,你的第三个实现是使用真实的户外风景创建一个AR世界,并要求无人机模仿第三人称视角,将真实风景与合成演员结合起来,以便基于合成演员的运动,无人机在真实世界中正确地改变其行为,试图提供真实和合成世界的同步视图。有三种新颖的想法提供了一种新的互动形式,未来将随着无人机的功能而改进。我们的实现表明了我们的想法在本文中讨论的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of WSCG
Journal of WSCG Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
0.80
自引率
0.00%
发文量
12
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