The Effectiveness of Using Serious Games to Improve Physics Learning Outcomes in Light Concept

IF 3.3 Q1 DEMOGRAPHY
R. Haryadi, H. Pujiastuti
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引用次数: 1

Abstract

The purpose of this study was to determine the results of the use of serious games in physics learning in light material at Serang 6 Public High School. The research design used was the Pre-Test Randomized Control Group Post-Test Design. The population of the study was all of the eleventh grade students’ of Serang SMA 6 which numbered six classes. The study sample consisted of one experimental class (XI MIPA 1) and one control class (XI MIPA 2). The results showed that the application of physics learning used a serious game on light material in class XI of Serang 6 High School which took place very well and had a positive effect on student learning outcomes. In addition, the students’ response to the application of physics learning using the serious game was very good. The N-gain result shows that the use of the serious game is 0.89.
利用严肃游戏提高轻概念物理学习成果的有效性
本研究的目的是确定Serang 6公立高中在轻材料物理学习中使用严肃游戏的结果。本研究采用测试前随机对照组测试后设计。该研究的人口是雪朗SMA 6的所有11年级学生,共有6个班级。此外,学生们对利用严肃游戏应用物理学习的反应也很好。n增益结果表明,严肃游戏的使用率为0.89。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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18
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18 weeks
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