Adaptive Learning using Finite State Machine Logic

M. Waterman, D. C. Frezzo, Michael X. Wang
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引用次数: 2

Abstract

We demonstrate the feasibility of Finite State Machine (FSM) logic to design adaptively scaffolded activities, presenting early work integrating adaptive learning into a learning tool in widespread use globally. We describe how integrating FSM logic with existing assessment architecture enables us to extend from direct measurement to scaffolding and feedback interventions on a spectrum of timescales from 1-second to several hours. Four prototypes are shared, demonstrating how this FSM logic affords design across differing learning contexts. Implications for design of efficiency and empowerment at scale, potential for content co-creation, and transformation of learning are discussed.
使用有限状态机逻辑的自适应学习
我们证明了有限状态机(FSM)逻辑设计自适应脚手架活动的可行性,展示了将自适应学习集成到全球广泛使用的学习工具中的早期工作。我们描述了如何将FSM逻辑与现有的评估体系结构集成,使我们能够在从1秒到几个小时的时间尺度范围内从直接测量扩展到脚手架和反馈干预。分享了四个原型,展示了FSM逻辑如何在不同的学习环境中提供设计。本文讨论了效率设计和大规模授权的含义、内容共同创造的潜力以及学习的转变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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