Digital Game Design Process for the Concept of Area

IF 0.3 Q4 EDUCATION, SCIENTIFIC DISCIPLINES
Selçuk Alkan, Tuba Ada
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引用次数: 0

Abstract

Designing a digital game using method, activities, contexts and problems which have been proved to be effective in mathematics education for a long time, will increase the effectiveness and success of the game. The purpose of this study was to reflect the digital game design process for the area concept. The design-based research method was used in the study. The digital game was developed by the researchers in a circular design process including the design, analysis, evaluation, and revision. In the design process, preliminary concepts, skills, and the way to teach them were determined with the help of the literature on the concept of area aimed to be taught via the digital game, and then the mechanics and context of the game were designed under the supervision of three instructors of mathematics. After the design stage, fifteen students were asked to play the game in order to evaluate it. The findings showed that it is important to refer to the literature and to involve mathematics instructors in the process of creating a digital game by considering how such a game should be in terms of mathematics. Getting help from students with different socio-economic levels during the game design phase will help the development of the educational and game structure of the game.
关于区域概念的数字游戏设计过程
利用长期以来在数学教育中被证明有效的方法、活动、情境和问题来设计数字游戏,将提高游戏的有效性和成功率。这项研究的目的是反映区域概念的数字游戏设计过程。本研究采用基于设计的研究方法。这款数字游戏是由研究人员在设计、分析、评估和修改等循环设计过程中开发出来的。在设计过程中,通过数字游戏所要教授的区域概念的相关文献,确定了初步的概念、技能和传授方式,然后在三位数学导师的指导下设计游戏的机制和背景。在设计阶段之后,15名学生被要求玩游戏来评估它。研究结果表明,在创造数字游戏的过程中,参考文献并让数学教师参与进来是非常重要的,因为他们需要考虑游戏在数学方面应该如何表现。在游戏设计阶段获得不同社会经济水平的学生的帮助将有助于游戏的教育和游戏结构的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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