Digital education in nursing

D. Milutinović, D. Simin
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引用次数: 0

Abstract

The coronavirus pandemic caused unprecedented changes in all spheres of life. Education has completely shifted from the dominantly traditional to the digital framework. With that, nurse educators in higher education also started applying different models of innovative digital technologies. For example, the recreational escape room (ER) game, which has gained global popularity in the last decade, has inspired nurse educators to apply it in an educational setting. According to the definition, ER is a game in which a team of players discovers clues solves puzzles and performs tasks in one or more rooms to achieve a specific goal in a limited time, usually "room escape". In educational ER, all problems, challenges and activities are called a puzzle, while the term room means the space in which it is realized. Therefore, educational ER can be on-site and online. ER has found its place in the learning environment because it brings time-limited authentic situations from the natural professional environment. To successfully complete the mission and "escape from the room", students, in addition to engagement that encourages critical thinking, intensively communicate and cooperate with each other. This paper presents the application of online educational ER in the subject Fundamentals of Nursing.
护理数字化教育
冠状病毒大流行给生活的各个领域带来了前所未有的变化。教育已经完全从占主导地位的传统框架转变为数字框架。因此,高等教育中的护士教育者也开始应用创新数字技术的不同模式。例如,休闲逃生室(ER)游戏,在过去十年中获得了全球流行,激励护士教育工作者将其应用于教育环境。根据定义,ER是一种由一队玩家在一个或多个房间内发现线索、解决谜题并执行任务,以在有限时间内达到特定目标的游戏,通常是“房间逃生”。在教育ER中,所有的问题、挑战和活动都被称为谜题,而“房间”一词意味着实现谜题的空间。因此,教育ER可以是现场的,也可以是在线的。ER在学习环境中找到了自己的位置,因为它从自然的专业环境中带来了有时间限制的真实情境。为了成功完成任务和“逃离房间”,除了鼓励批判性思维的参与外,学生之间还需要进行深入的沟通和合作。本文介绍了在线教育急诊室在护理基础课程中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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自引率
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发文量
9
审稿时长
12 weeks
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