{"title":"“That’s PEGI, the American system!”: Perceptions of video game age ratings among families in Norway","authors":"Khalid Ezat Azam","doi":"10.1177/01634437231155340","DOIUrl":null,"url":null,"abstract":"The Pan-European Game Information (PEGI) age rating system was established as a self-regulatory system in 2003 and has been touted as a success story of modern European media regulation. Today PEGI provides video game age ratings for nearly 40 European countries on a vast array of digital platforms. Now, almost two decades after the introduction of PEGI, little is known about how the self-regulation of video games has been received by the end-user, and how the evolving landscape of digital media platforms has affected this reception. The current study draws on qualitative interview data from families in Norway to investigate perceptions and applications of video game age ratings, emphasizing regulatory challenges. The study finds that while families use video game age ratings actively as a part of their investigative practices, there is a severe lack of knowledge about media regulation and a strong sense of Americanization. The study also indicates that families view media age ratings homogeneously without much attention paid to variations in-between different rating systems. I conclude that research on media regulation needs to move beyond a theoretical and legislative vacuum devoid of the end-user’s reality to better enable public knowledge and scrutiny of media regulation.","PeriodicalId":18417,"journal":{"name":"Media, Culture & Society","volume":"27 1","pages":"1156 - 1174"},"PeriodicalIF":2.3000,"publicationDate":"2023-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Media, Culture & Society","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/01634437231155340","RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
Abstract
The Pan-European Game Information (PEGI) age rating system was established as a self-regulatory system in 2003 and has been touted as a success story of modern European media regulation. Today PEGI provides video game age ratings for nearly 40 European countries on a vast array of digital platforms. Now, almost two decades after the introduction of PEGI, little is known about how the self-regulation of video games has been received by the end-user, and how the evolving landscape of digital media platforms has affected this reception. The current study draws on qualitative interview data from families in Norway to investigate perceptions and applications of video game age ratings, emphasizing regulatory challenges. The study finds that while families use video game age ratings actively as a part of their investigative practices, there is a severe lack of knowledge about media regulation and a strong sense of Americanization. The study also indicates that families view media age ratings homogeneously without much attention paid to variations in-between different rating systems. I conclude that research on media regulation needs to move beyond a theoretical and legislative vacuum devoid of the end-user’s reality to better enable public knowledge and scrutiny of media regulation.
泛欧游戏信息(Pan-European Game Information,简称PEGI)年龄分级系统是2003年建立的一种自我监管系统,被誉为现代欧洲媒体监管的成功案例。如今,PEGI在众多数字平台上为近40个欧洲国家提供电子游戏年龄分级服务。现在,在PEGI引入近20年后,我们对电子游戏的自我监管是如何被终端用户接受的,以及数字媒体平台的发展是如何影响这种接受的知之甚少。目前的研究利用挪威家庭的定性访谈数据来调查电子游戏年龄分级的观念和应用,强调监管方面的挑战。研究发现,虽然家庭积极使用视频游戏年龄分级作为他们调查实践的一部分,但他们严重缺乏对媒体监管的了解,并且有强烈的美国化意识。该研究还表明,家庭对媒体年龄评级的看法是一致的,而没有过多关注不同评级系统之间的差异。我的结论是,对媒体监管的研究需要超越缺乏最终用户现实的理论和立法真空,以便更好地使公众了解和审查媒体监管。
期刊介绍:
Media, Culture & Society provides a major international forum for the presentation of research and discussion concerning the media, including the newer information and communication technologies, within their political, economic, cultural and historical contexts. It regularly engages with a wider range of issues in cultural and social analysis. Its focus is on substantive topics and on critique and innovation in theory and method. An interdisciplinary journal, it welcomes contributions in any relevant areas and from a worldwide authorship.