ALGORITHMS AND ARCHITECTURE OF THE SOFTWARE SYSTEM OF AUTOMATED NATURAL AND ANTHROPOGENIC LANDSCAPE GENERATION

IF 0.2 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Ye.V. Levus, M. Y. Morozov, R. Moravskyi, P. Pustelnyk
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引用次数: 1

Abstract

Context. The problem of automation of the generation of natural and anthropogenic landscapes is considered. The subject of the research is methods of procedural generation of landscapes that quickly and realistically visualize natural and anthropogenic objects taking into account different levels of detail. Objective. The goal of the work is to improve the rendering quality and efficiency of the procedural generation process of landscape surfaces at any level of detail based on the implementation of the developed method. Method. The proposed method of visualization involves the construction of a natural landscape using Bezier curves and surfaces and manual editing of individual segments; use of software agents that are responsible for individual steps of generating anthropogenic objects; adaptation of anthropogenic objects to the characteristics of natural landscapes; containerization of three-dimensional objects, which is used in various steps to organize the storage and loading of objects efficiently. A generated heightmap based on the Perlin noise algorithm is used to construct surfaces on individual segments of the natural landscape. Landscape processing software agents are used to unify the design of algorithms for creating and processing information about anthropogenic objects. Correct application operation and error resistance is guaranteed due to the inheritance of a specific interface by all implementations of agents. Containerization with two-level caching ensures the efficiency of display detailing. Results. The developed method is implemented programmatically, and its efficiency is investigated for different variants of input data, which to the greatest extent determine the complexity of visualization objects. Conclusions. The conducted experiments confirmed the efficiency of the proposed algorithmic software and its viability in practice in solving problems of automated landscape generation. Prospects for further research include improvement and expansion of the algorithms for procedural landscape generation, functionality complication of manual visualized object processing, and division of individual objects into separate hierarchies of containers.
自然与人为景观自动生成软件系统的算法与体系结构
上下文。考虑了自然景观和人为景观生成的自动化问题。研究的主题是程序生成景观的方法,快速和现实地可视化自然和人为的对象,考虑到不同的细节水平。目标。工作的目标是提高渲染质量和效率的程序生成过程的景观表面在任何层次的细节基于开发的方法的实施。方法。所提出的可视化方法包括使用贝塞尔曲线和曲面构建自然景观,并手动编辑单个片段;使用负责生成人为对象的各个步骤的软件代理;人为对象对自然景观特征的适应;三维物体的集装箱化,它在各个步骤中被用来有效地组织物体的储存和装载。基于柏林噪声算法生成的高度图用于在自然景观的各个部分上构建表面。景观处理软件代理用于统一设计人为对象信息的创建和处理算法。由于代理的所有实现都继承了特定的接口,因此保证了正确的应用程序操作和抗错误性。具有两级缓存的容器化确保了显示细节的效率。结果。该方法以编程方式实现,并在最大程度上决定可视化对象复杂度的不同输入数据变量下考察了其效率。结论。实验验证了算法软件在解决景观自动生成问题上的有效性和可行性。进一步研究的前景包括改进和扩展程序景观生成算法,手动可视化对象处理的功能复杂性,以及将单个对象划分为单独的容器层次。
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来源期刊
Radio Electronics Computer Science Control
Radio Electronics Computer Science Control COMPUTER SCIENCE, HARDWARE & ARCHITECTURE-
自引率
20.00%
发文量
66
审稿时长
12 weeks
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