Node-Based Programmatic Modeling of Chain Mail

Qi Zhang, Jiani Zhou, T. Yun
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Abstract

With the continuous development of three-dimensional movie and television animation technology, Three-dimensional technology is appearing in front of the audience with a new look. In modern animated movies, making digital modeling is an extremely important part. Maya as an excellent 3D production software. Naturally using Maya making digital modeling is the most common way. However, in the process of using Maya, it is inevitable that it will encounter very troublesome or very difficult problems. For example, when making a chain mail, it is very troublesome to place the position of the iron ring one by one to make it fit the clothes inside. Especially in film and television animation, there are many wrinkles on the cloth, it is not easy for the chain mail to fit these wrinkles. So you need to use other production tools to simplify the process. This article proposes that it may solve this problem by Houdini's node-based programmatic modeling, and confirmed the feasibility of this method. It also explores in depth which types of modeling can be helped by node-based programmatic method, as well as his strengths and weaknesses.
基于节点的链甲编程建模
随着三维影视动画技术的不断发展,三维技术正以崭新的面貌出现在观众面前。在现代动画电影中,数字化建模是一个极其重要的环节。玛雅作为一个优秀的3D制作软件。自然使用Maya制作数字建模是最常见的方式。但是在使用Maya的过程中,难免会遇到非常麻烦或者非常困难的问题。比如做锁子甲的时候,要把铁环的位置一个个放好,让里面的衣服合身,是非常麻烦的。特别是在影视动画中,布料上有很多褶皱,锁子甲不容易贴合这些褶皱。因此,您需要使用其他生产工具来简化该过程。本文提出可以通过Houdini基于节点的可编程建模来解决这一问题,并证实了该方法的可行性。它还深入探讨了基于节点的编程方法可以帮助哪些类型的建模,以及他的优点和缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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