Esport: Between internet gaming addiction and traditional sport

TIMS Acta Pub Date : 2020-01-01 DOI:10.5937/TIMSACT14-29292
J. Sokić, Aleksandra Crvenko
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引用次数: 0

Abstract

Despite the growing popularity of esport, few research can be found in the specific area of the competitive nature of playing video games. More precisely, the research is mostly still of a qualitative and exploratory character. Bearing in mind that esport has been systematically attracting players (and spectators) in Serbia for a decade, and so far there is no research in Serbian on this topic in the field of (sport) psychology, the aim of this paper is to provide a concise systematic overview of previous research, with reference to existing methodological limitations and relevant psychological variables. This would help to define more clearly the boundaries between esport players, traditional athletes, and problematic players.
电子竞技:在网络游戏成瘾和传统体育之间
尽管电子竞技越来越受欢迎,但很少有研究可以找到玩电子游戏的竞争性质的具体领域。更确切地说,这些研究大多仍然是定性的和探索性的。考虑到电子竞技已经在塞尔维亚系统地吸引了十年的玩家(和观众),到目前为止,在塞尔维亚的(体育)心理学领域还没有关于这个主题的研究,本文的目的是提供一个简明的系统概述以前的研究,参考现有的方法局限性和相关的心理变量。这将有助于更清楚地界定电子竞技玩家、传统运动员和问题玩家之间的界限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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