Coherent image-based rendering of real-world objects

Stefan Hauswiesner, M. Straka, Gerhard Reitmayr
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引用次数: 16

Abstract

Many mixed reality systems require the real-time capture and re-rendering of the real world to integrate real objects more closely with the virtual graphics. This includes novel view-point synthesis for virtual mirror or telepresence applications. For real-time performance, the latency between capturing the real world and producing the virtual output needs to be as little as possible. Image-based visual hull (IBVH) rendering is capable of rendering novel views from segmented images in real time. We improve upon existing IBVH implementations in terms of robustness and performance by reformulating the tasks of major components. Moreover, we enable high resolutions and little latency by exploiting view- and frame coherence. The suggested algorithm includes image warping between successive frames under the constraint of redraw volumes. These volumes form a boundary of the motion and deformation in the scene, and can be constructed efficiently by describing them as the visual hull of a set of bounding rectangles which are cast around silhouette differences in image-space. As a result, our method can handle arbitrarily moving and deforming foreground objects and free viewpoint motion at the same time, while still being able to reduce workload by reusing previous rendering results.
真实世界对象的连贯图像渲染
许多混合现实系统需要实时捕获和重新渲染真实世界,以便将真实物体与虚拟图形更紧密地结合在一起。这包括用于虚拟镜像或远程呈现应用的新颖视点合成。对于实时性能,捕获真实世界和生成虚拟输出之间的延迟需要尽可能小。基于图像的视觉船体(IBVH)渲染能够实时渲染分割图像中的新视图。我们通过重新制定主要组件的任务,在鲁棒性和性能方面改进了现有的IBVH实现。此外,我们通过利用视图和帧一致性实现高分辨率和小延迟。该算法包括在重绘体积约束下连续帧之间的图像扭曲。这些体积形成了场景中运动和变形的边界,并且可以通过将它们描述为一组边界矩形的视觉外壳来有效地构建,这些边界矩形是围绕图像空间中的轮廓差异投射的。因此,我们的方法可以同时处理任意移动和变形的前景物体和自由的视点运动,同时仍然能够通过重用以前的渲染结果来减少工作量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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