Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content

Richard Wetzel, Lisa Blum, L. Oppermann
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引用次数: 47

Abstract

This paper presents the location-based game Tidy City and the accompanying authoring tools that enable users to create new scavenger hunt like missions. In the game the players need to physically explore their city by interpreting clues to find the correct target destination. The in-situ authoring tool Tidy City Scout enables designers to likewise walk around the city and collecting notes, images and GPS data for potential riddles. The riddles are finalized in a web-based authoring tool and then published to all players of the game. The game and its tools are freely accessible for non-commercial purposes at http://totem.fit.fraunhofer.de/tidycity.
《Tidy city》:一款基于位置的游戏,由原位和基于网络的创作工具支持,允许用户创建内容
本文介绍基于地理位置的游戏《Tidy City》及其附带的创作工具,让用户能够创造类似寻宝游戏的新任务。在游戏中,玩家需要通过解读线索探索城市,找到正确的目的地。现场创作工具“整洁城市侦察兵”(Tidy City Scout)也能让设计师在城市中四处走动,收集笔记、图像和GPS数据,以找出潜在的谜题。谜题最终在一个基于网络的创作工具中完成,然后发布给所有游戏玩家。游戏和它的工具是免费的非商业目的访问http://totem.fit.fraunhofer.de/tidycity。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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