Game-Theoretic Cooperative Lane Changing Using Data-Driven Models

Guohui Ding, Sina Aghli, C. Heckman, Lijun Chen
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引用次数: 16

Abstract

Self-driving vehicles are being increasingly deployed in the wild. One of the most important next hurdles for autonomous driving is how such vehicles will optimally interact with one another and with their surroundings. In this paper, we consider the lane changing problem that is fundamental to road-bound multi-vehicle systems, and approach it through a combination of deep reinforcement learning (DRL) and game theory. We introduce a proactive-passive lane changing framework and formulate the lane changing problem as a Markov game between the proactive and passive vehicles. Based on different approaches to carry out DRL to solve the Markov game, we propose an asynchronous lane changing scheme as in a single-agent RL setting and a synchronous cooperative lane changing scheme that takes into consideration the adaptive behavior of the other vehicle in a vehicle's decision. Experimental results show that the synchronous scheme can effectively create and find proper merging moment after sufficient training. The framework and solution developed here demonstrate the potential of using reinforcement learning to solve multi-agent autonomous vehicle tasks such as the lane changing as they are formulated as Markov games.
基于数据驱动模型的博弈论协同变道
自动驾驶汽车正越来越多地部署在野外。自动驾驶的下一个最重要的障碍之一是,这些车辆如何与彼此以及与周围环境进行最佳互动。在本文中,我们考虑了道路行驶多车辆系统的基本变道问题,并通过深度强化学习(DRL)和博弈论的结合来解决它。我们引入了一个主动-被动变道框架,并将变道问题表述为主动和被动车辆之间的马尔可夫博弈。基于不同的DRL求解马尔可夫博弈的方法,我们提出了单智能体RL设置下的异步变道方案和考虑其他车辆在车辆决策中的自适应行为的同步协同变道方案。实验结果表明,经过充分的训练,该同步方案可以有效地创建并找到合适的合并力矩。这里开发的框架和解决方案展示了使用强化学习来解决多智能体自动驾驶车辆任务的潜力,例如变道,因为它们被表述为马尔可夫游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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