DDOS: taming nondeterminism in distributed systems

Nicholas Hunt, Tom Bergan, L. Ceze, S. Gribble
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引用次数: 36

Abstract

Nondeterminism complicates the development and management of distributed systems, and arises from two main sources: the local behavior of each individual node as well as the behavior of the network connecting them. Taming nondeterminism effectively requires dealing with both sources. This paper proposes DDOS, a system that leverages prior work on deterministic multithreading to offer: 1) space-efficient record/replay of distributed systems; and 2) fully deterministic distributed behavior. Leveraging deterministic behavior at each node makes outgoing messages strictly a function of explicit inputs. This allows us to record the system by logging just message's arrival time, not the contents. Going further, we propose and implement an algorithm that makes all communication between nodes deterministic by scheduling communication onto a global logical timeline. We implement both algorithms in a system called DDOS and evaluate our system with parallel scientific applications, an HTTP/memcached system and a distributed microbenchmark with a high volume of peer-to-peer communication. Our results show up to two orders of magnitude reduction in log size of record/replay, and that distributed systems can be made deterministic with an order of magnitude of overhead.
DDOS:驯服分布式系统中的不确定性
不确定性使分布式系统的开发和管理变得复杂,它有两个主要来源:每个单独节点的本地行为以及连接它们的网络的行为。有效地驯服不确定性需要处理这两个来源。本文提出了DDOS,一种利用确定性多线程先前工作提供的系统:1)分布式系统的空间高效记录/重放;2)完全确定性分布行为。利用每个节点上的确定性行为使传出的消息严格地成为显式输入的函数。这允许我们通过记录消息的到达时间而不是内容来记录系统。进一步,我们提出并实现了一种算法,通过将通信调度到全局逻辑时间轴上,使节点之间的所有通信具有确定性。我们在一个名为DDOS的系统中实现了这两种算法,并使用并行科学应用程序、HTTP/memcached系统和具有大量点对点通信的分布式微基准来评估我们的系统。我们的结果显示,记录/重放的日志大小减少了两个数量级,并且分布式系统可以通过一个数量级的开销来确定。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
15.60
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0.00%
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