3-D Reconstruction of Objects Using Digital Fringe Projection: Survey and Experimental Study

R. Talebi, A. Abdel-Dayem, J. Johnson
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引用次数: 4

Abstract

Three-dimensional reconstruction of small objects has been one of the most challenging problems over the last decade. Computer graphics researchers and photography professionals have been working on improving 3D reconstruction algorithms to fit the high demands of various real life applications. Medical sciences, animation industry, virtual reality, pattern recognition, tourism industry, and reverse engineering are common fields where 3D reconstruction of objects plays a vital role. Both lack of accuracy and high computational cost are the major challenges facing successful 3D reconstruction. Fringe projection has emerged as a promising 3D reconstruction direction that combines low computational cost to both high precision and high resolution. It employs digital projection, structured light systems and phase analysis on fringed pictures. Research studies have shown that the system has acceptable performance, and moreover it is insensitive to ambient light. This paper presents an overview of fringe projection approaches. It also presents an experimental study and implementation of a simple fringe projection system. We tested our system using two objects with different materials and levels of details. Experimental results have shown that, while our system is simple, it produces acceptable results.
基于数字条纹投影的物体三维重建:综述与实验研究
在过去十年中,小物体的三维重建一直是最具挑战性的问题之一。计算机图形学研究人员和摄影专业人员一直致力于改进3D重建算法,以适应各种现实生活应用的高要求。医学、动画产业、虚拟现实、模式识别、旅游业、逆向工程等都是物体3d重构的常见领域。缺乏精度和高计算成本是成功的三维重建面临的主要挑战。条纹投影是一种计算成本低、精度高、分辨率高的三维重建技术。它采用数字投影、结构光系统和对条纹图像的相位分析。研究表明,该系统具有可接受的性能,而且对环境光不敏感。本文概述了条纹投影方法。给出了一种简单条纹投影系统的实验研究与实现。我们使用两个具有不同材质和细节层次的物体来测试我们的系统。实验结果表明,虽然我们的系统简单,但它产生了可接受的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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