Movement-based game guidelines

F. Mueller, K. Isbister
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引用次数: 150

Abstract

Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive guidance on how to design these games. We present a set of guidelines for movement-based game design that has emerged from our research-based game development practice. These guidelines have been examined and refined by 14 movement-based game design experts with experience in the academic, independent and commercial game development domains. We contextualize the guidelines using current findings about movement-based game and interaction design, taken from both published research papers and game design venues. Our primary contribution is a body of generative intermediate-level knowledge in the design research tradition that is readily accessible and actionable for the design of future movement-based games.
基于移动的游戏指南
基于动作的数字游戏正变得越来越受欢迎,但关于如何设计这些游戏的综合指导却非常有限。我们提出了一套基于移动的游戏设计指南,这些指南来自于我们基于研究的游戏开发实践。这些指导方针是由14位具有学术、独立和商业游戏开发经验的基于动作的游戏设计专家研究和完善的。我们使用基于动作的游戏和交互设计的最新发现(来自已发表的研究论文和游戏设计场所)将这些指导方针置于背景中。我们的主要贡献是设计研究传统中的生成中级知识体系,这些知识对于未来基于移动的游戏的设计很容易获得和操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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