Fares Kayali, Günter Wallner, Simone Kriglstein, G. Bauer, Daniel Martinek, H. Hlavacs, Peter Purgathofer, R. Wölfle
{"title":"A Case Study of a Learning Game about the Internet","authors":"Fares Kayali, Günter Wallner, Simone Kriglstein, G. Bauer, Daniel Martinek, H. Hlavacs, Peter Purgathofer, R. Wölfle","doi":"10.1007/978-3-319-05972-3_6","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":93814,"journal":{"name":"SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health : book of proceedings. IEEE International Conference on Serious Games and Applications for Health","volume":"8 1","pages":"47-58"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health : book of proceedings. IEEE International Conference on Serious Games and Applications for Health","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-319-05972-3_6","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}