K. Namiki, T. Mori, Youichiro Miyake, Shinpei Sakata, Gustavo Martins
{"title":"Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games","authors":"K. Namiki, T. Mori, Youichiro Miyake, Shinpei Sakata, Gustavo Martins","doi":"10.1609/aiide.v17i1.18910","DOIUrl":null,"url":null,"abstract":"HTN (Hierarchical Task Network) is a widespread technique in the game industry to achieve long-term behavior and smart intelligence in NPCs. However, in the more real-time games of recent years, a situation has emerged where the system is not functioning effectively. We understand the re-planning process is the fundamental problem of HTN in real-time games and propose a new method to solve this problem.","PeriodicalId":92576,"journal":{"name":"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference","volume":"89 1","pages":"208-212"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1609/aiide.v17i1.18910","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
HTN (Hierarchical Task Network) is a widespread technique in the game industry to achieve long-term behavior and smart intelligence in NPCs. However, in the more real-time games of recent years, a situation has emerged where the system is not functioning effectively. We understand the re-planning process is the fundamental problem of HTN in real-time games and propose a new method to solve this problem.