Advanced Real-Time Hierarchical Task Network: Long-Term Behavior in Real-Time Games

K. Namiki, T. Mori, Youichiro Miyake, Shinpei Sakata, Gustavo Martins
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Abstract

HTN (Hierarchical Task Network) is a widespread technique in the game industry to achieve long-term behavior and smart intelligence in NPCs. However, in the more real-time games of recent years, a situation has emerged where the system is not functioning effectively. We understand the re-planning process is the fundamental problem of HTN in real-time games and propose a new method to solve this problem.
高级实时分级任务网络:实时游戏中的长期行为
HTN(分级任务网络)是游戏行业中广泛使用的技术,用于实现npc的长期行为和智能。然而,在最近几年的实时游戏中,出现了系统无法有效运行的情况。我们理解重新规划过程是即时游戏中HTN的根本问题,并提出了一种解决这一问题的新方法。
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